Unity disable mesh renderer. If I duplicate her skinned mesh, it works fine.

Unity disable mesh renderer 1 Like Topic Replies Views Activity Disable Motion Vectors Unity Engine Graphics 4 8908 September 21, 2016 Skinned Mesh Renderer Questions & Answers legacy-topics 1 3088 November 7, 2010 no errors, but no mesh Unity Engine Scripting 3 2000 April 16, 2009 Motion vectors are coming in beta 16 Jun 16, 2014 · This leads directly to your second problem. After you click play, the mesh changes to: “Combined mesh (root scene)” (*) essentially, how can you “turn that off” ? I want it to stay as “floor” rather than changing May 18, 2020 · Disable meshrenderer for multiple gameobjects Asked 4 years, 9 months ago Modified 4 years, 9 months ago Viewed 96 times Feb 7, 2023 · I see it has no mesh filter, mesh renderer nor mesh collider so I add the ones mentioned. If i simply use renderer. It works with a Mesh Filter A mesh component that takes a mesh from your assets and passes it to the Mesh Renderer for rendering on the screen. Additional resources: MeshFilter, Mesh. Yet another reason to stay far away from URP. I just can’t find that functionality and fear it’s not possible due to the nature of how the renderer works. Any ideas? renderer. Each sub-Mesh uses one Material from the Materials list. Is there a way to force Unity to render my object? Disable culling or expand bounding box or something like that? Aug 16, 2013 · Hi, so here’s what I’m trying to do, I have a character that, loads an arrow, draws the bow, then shoots the arrow. Oct 23, 2010 · I added this to the start function of a script attached to the head object of the player prefab to disable a local players head, eyes, nose and mouth and hair mesh renderer, left all other components intact, much better method than just disabling the children Jun 22, 2021 · I built my own player ship model in Unity, not the prettiest but I like it! This means that the Mesh Renderer components are on each of the individual 3d objects I built it from, rather than there being only one Mesh Renderer for the whole prefab. I want to add a material to an object (a net) and remove it later by script. Jan 30, 2021 · Hei, I expected this to be an easy question but I couldn’t find a solution so far. . However, I thought " update when offscreen" (which is off by default) would mean the skinned mesh renderer is not calculated if off screen. enabled = false; This just makes them vanish for half a second, so I’m assuming something other than my code is turning them back on. For distant objects a range check is fast and you May 14, 2022 · So I’m trying to turn off the mesh renderers on certain objects with: obj. Jun 6, 2023 · Hi! I have a game logic where I enable and disable a mesh renderer of an object . png715×533 395 KB Jul 7, 2021 · Hi, I have updated project to Unity 2019. …more Jun 21, 2020 · Hi, I’m using the 3DGamekitLite’s character Ellen and have followed the instructions here to set up a Two Bone IK Constraint. is there a quick way to do this, provided, the mesh indices of the specific lines are known? right now i’m setting the transparency to 0 on the lines i don’t want to render, but it is giving It works with a Mesh Filter A mesh component that takes a mesh from your assets and passes it to the Mesh Renderer for rendering on the screen. raycast? Apr 18, 2021 · Unity, please address this. But there is overhead time for each check unity needs to do, and it will do it every frame. The following is the animation timeline which shows the enabling and disabling of mesh renderers. Collections. So the aim is, Loads the arrow (skin mesh renderer is enabled) >> Draws the bow (skin mesh renderer is still enabled) >> Shoots the arrow (skin mesh renderer May 29, 2019 · It seems like SetEnabled (false) disable the entity completely, not just the mesh renderer (The entity is not processed in the next frames). It’s a skinned mesh and one of the bones and part of the mesh is still in view. Meshes make up a large part of your 3D worlds. After searching for a specific GameObject you're not using the result and you're trying to disable the renderer of the GameObject containing the script. I have animations for all those actions, problem is I want to disable skin mesh renderer after a specific animation. I just need it not to be rendered but still be processed by other systems. More info See in Glossary Renderer takes the geometry from the Mesh Filter A mesh component that takes a mesh from your assets and passes it to the Mesh Renderer for rendering on Jun 8, 2019 · Tried to find this answer in this forum, but couldn’t get a clear easy one. I have a weapon with about 12 children inside it and I want to set each child’s mesh renderer to false, how do I do this with a script. Nov 25, 2012 · The Skinned Mesh Renderer is a child of the parent GameObject. The Renderer module view Using the Renderer module This module is part of the Particle System A component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. obj Ticking and unticking the mesh renderer on the prefab does nothing and the object still renderers. Collections; using System. On runtime however the mesh renderer turns off making the objects invisible. I would also like to put this some way that the code is not running every update, but is linked to a button or something that will only execute when needed. Jun 30, 2024 · Hi all, I’m working on a modular animation authoring system and I’m running into an issue. A renderer is what makes an object appear on the screen. More info Feb 21, 2012 · Disable all mesh renderers and children Unity Engine anon_26239372 February 21, 2012, 5:39pm 1 Jan 22, 2024 · I just started with Fishnet this morning. Generic; using UnityEngine; public class DeactivateScript : MonoBehaviour { public GameObject PLS ;( void OnMouseEnter() { } void OnMouseExit() { } void OnMouseOver() { } } When the component is active, it renders the Mesh specified in the MeshFilter, including any submeshes. The Mesh The main graphics primitive of Unity. i have a simple player prefab with a capsule mesh and a network transform, as well as a simple networkbehaviour that parents the main camera to the local player transform. 6 days ago · Thank you for helping us improve the quality of Unity Documentation. Unity already does camera view and distance cropping of your objects. etc. enabled = true; or false, but some imported object are composed of many part , where the object as a whole does not have a mesh renderer, but the sub parts have. I want to disable an Entity’s renderer and it’s children as well. Originally the parameter influenced only direct 5 days ago · Description Allows turning off rendering for a specific component. I do so through the script attached to the object and through other scripts in the project. In this app, I’ve got multiple arrows as children of instructions within the ImageTarget. renderer. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. NOW … click Play. Aug 10, 2018 · Or your script needs to check if the component is attached before using it. Jul 14, 2021 · Unity Engine Scripting 4 2510 July 3, 2009 Enable/disable mesh renderer component of a child Questions & Answers legacy-topics 2 11304 July 19, 2014 disable/enable Renderer of an object Unity Engine Scripting 2 1334 October 26, 2010 Mesh render Unity Engine Scripting 4 1628 February 26, 2011 Render the object Unity Engine Scripting 2 1321 Jul 18, 2018 · Hello, i am using a mesh to speed the rendering of my lines (there are over 10,000 lines), but i would also like to quickly activate and deactivate individual lines within the mesh from rendering. I can toggle it back on, but it immediately toggles back off (in update I assume). With the Unity engine you can create 2D and 3D games, apps and experiences. I have tried to use gameObject, GameObject (now I’ve used transform instead), but my inexperience and little coding knowledge is letting me down. All to save on cup usage so the game doesn’t crash during creation or play. Is there anyway to disable the mesh renderer on an entity and it’s children as easily as the Monobehaviour equivalent. I The Mesh Renderer takes the geometry from the Mesh Filter and renders it at the position defined by the GameObject’s Transform component. The Unity Manual helps you learn and use the Unity engine. This is either a bug or completely different behavior from previous Unity versions I used (most recently 2019. Additional resources: Renderer components for meshes, particles, lines and trails. Dec 30, 2022 · A few methods come to mind: Adding / Removing the ‘DisableRendering’ component Adding / Removing the ‘Disabled’ component (also disables all other logic, ideal for pooling?) Moving the entity out of bounds / modifying to bounds Scaling the entity to 0,0,0 ? However all these methods either cause a structural change or feel like a hack. I can do it one by one for each child in the code, but how would I do it for all the children ? Sep 19, 2014 · what is the difference between destroying the object with the mesh and simply disabling the mesh filter. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. I was thinking of using a switch and calculating the child with mesh render “on” using toolbars. The model will have to be re-exported per material. The Mesh Renderer component has a Light Probes setting which is set to Blend Probes by default. If there are more Materials assigned to the Mesh Renderer than there are sub-Meshes in the Mesh, the first sub-Mesh is rendered with each of the remaining Materials, one on top of the next. It works with a Mesh Filter A mesh component that takes a mesh from your assets and passes it to the Mesh Renderer for Light Probes and the Mesh Renderer To use Light Probes on your moving GameObjects, the Mesh Renderer component on the moving GameObject must set correctly. Dec 20, 2011 · You can disable that. Im using the built in network manager to start a server / client, then in build im connecting with a client. Any idea how I might track down what it is? Feb 8, 2019 · In my game I have a empty gameobject that has a sprite and a textmesh as child I want to access the sprite and the text mesh and turn off the sprite renderer and mesh renderer of the sprite and the text mesh programmatically & then turn it on. Configure shadows To configure shadows for your whole project or a specific scene, refer to the following: Lighting window reference Graphics settings Universal Render Pipeline (URP) asset reference Universal Renderer asset Additional resources Shadows in URP Unity supports multi-edit, allowing you to disable Mesh Renderer and assign the correct collider type to multiple colliders at once. It works well in the Server, because when i click the gui button the server player turns invisible on server, but in all the other clients does not… I have got 2 player objects: One for the Server, and other for all the clients (so there can be only 1 server player and Dec 18, 2018 · The short answer is usually always yes. More info See in Glossary Renderer takes the geometry from the Mesh Filter A mesh component that takes a mesh from your assets and passes it to the Mesh Renderer for rendering on Jun 7, 2022 · Hey everyone, I was just wondering how I could create an animation in Unity that would disable the mesh renderer on a mesh and re-enable it? I essentially need a mesh to disappear and reappear every few seconds, and I was told this is the easiest way to do it and have no idea how to start. May 6, 2012 · Hello, and thanks for helping! I have a problem when i want to make invisible a GameObject (disabling its mesh renderer). I am making a multiplayer game where setting objects active and un-active wont be enough. 1). In some animations, the meshes enable and disable transition through different orientations (eg : for hand closed and open, there are two meshes). Otherwise you might be able to drag out individual submeshes from the prefab and initialize them separately, giving each it’s own renderer which you can disable. AND another empty game object (sub parent) Model with Mesh Renderer. How do I access that child skinned mesh at runtime to disable its renderer without disabling the particle effect. When I set Cast Shadows to OFF, none of these objects cast lightmapped indirect shadows after baking. Thankfully I added a single Box Collider so that is working as intended in the lesson. You can disable the MeshRenderer to make the GameObject invisible. My hierarchy looks something like this. 1- I have to access all the To render a regular mesh, use a Mesh Renderer A mesh component that takes the geometry from the Mesh Filter and renders it at the position defined by the object’s Transform component. contrasting to Destroy Especially for large hierarchies, you When the component is active, it renders the Mesh specified in the MeshFilter, including any submeshes. In Vuforia, OnTrackingLost() function handles this. It works with a Mesh Filter A mesh component that takes a mesh from your assets and passes it to the Mesh Renderer for It works with a Mesh Filter A mesh component that takes a mesh from your assets and passes it to the Mesh Renderer for rendering on the screen. enabled = false; } OnBecameInvisible() is being called but Jun 24, 2012 · Hello, I have objects (imported fbx), where I need to show them on a certain action or make them disappear … that’s simple with gameObject. Here’s a piece of my code so far that could be relevant, search for void Start: using UnityEngine; using System. If they cannot be separated then as far as I am aware you cannot disable submesh rendering individually. Unity does what you’re asking for automatically to a certain degree. Collections; using System The Mesh The main graphics primitive of Unity. If I duplicate her skinned mesh, it works fine. missing and not completely deleted from the element list how can I delet it completely Jun 14, 2019 · I am using a 2D model made within Maya which has different meshes to enable and disable for different animations. Everything seems fine except when I press play, Ellen’s Skinned Mesh Renderer turns off. Troubleshooting Skinned Mesh Renderer visibility Unity uses the mesh’s bounds to determine whether to render it. Tried to move the parent, but the children still update correctly and appear. It is pissing me off since I have not been able to progress in my game for a week. How can i do it? And if these submeshs use same material, any way to render it with one draw call? Just like static batch, but static batch will copy meshs, i want use exist mesh. I would like to turn all mesh render off for the children and then turn one child back on again. Burned hours trying to determine cause of a weird issue caused by this. This sometime happens on parts of the body and sometimes whole. How would I disable the Mesh Renderer for all the components Jan 8, 2015 · In my game, I have an empty GameObject that has a sprite and a TextMesh as child. 4. More info See in Glossary Renderer takes the geometry from the Mesh Filter A mesh component that takes a mesh from your assets and passes it to the Mesh Renderer for rendering on Mar 6, 2018 · I hava a mesh with many submeshs, I need show same of them not all. See in Glossary is outside the view of any active Camera A component which creates an image of a particular viewpoint in your Dec 17, 2020 · Unity Engine Scripting 3 895 December 8, 2015 Problems with GI Unity Engine Global-Illumination 8 1327 October 8, 2016 Mesh Renderer Interface Unity Engine 2 1581 August 7, 2008 Enable/disable the properties of components Questions & Answers legacy-topics 1 2370 April 27, 2011 Jul 1, 2015 · Hello, How to disable Mesh Render Shadow on specific object? (Using a code of curse) Thanks all for help! Nov 7, 2013 · Works for the parent, but the child is still visible. Has anyone encountered this issue or has any ideas for a Feb 13, 2020 · Hello, In order to save memory I would like to disable set of mesh Renderers of gameObject that is not visible by the camera. But if I disable Skinned Mesh Renderer, the animation disables as well, when I debug each bone’s localRotation I can see it’s static, no animation whatsoever. enabled = false, the model is still renderer but the particle effect doesn’t render. I can only suggest you set the ReflectionProbeUsage to BlendProbes using the debug inspector as you mentioned in your other thread. Configure shadows To configure shadows for your whole project or a specific scene, refer to the following: Lighting window reference Graphics settings Universal Render Pipeline (URP) asset reference Universal Renderer asset Additional resources Shadows in URP Feb 7, 2012 · Imagine an FBX import that has a few elements, let’s say the “floor of a room” and a couple of chairs. My hope would be to add a “DisableRendering Sep 2, 2013 · Wow thats insane so it is incredibly more efficient to simply enable/disable the renderer. Oct 15, 2016 · How can I enable/disable mesh renderer of multiple gameobjects when the player enters in a collider? This is my code but it doesn't works. what does disabling the mesh filter / renderer do ? (leave it in memory, but doesnt process it ?) is it better to disable the entire gameobject instead of deleting it ? (with SetActive = false) Feb 13, 2017 · If I disable the mesh renderers of the mountains until they near the visible area will this help with performance or would the entire game object need to be disabled? The only items attached to each mountain are a rigidbody and a collider. I want to access the child (sprite and the text mesh) and turn off the sprite renderer and mesh renderer of the spr Apr 14, 2015 · Switching renderer off/on for an object in unity using C# Ask Question Asked 10 years, 7 months ago Modified 10 years, 7 months ago Oct 23, 2010 · So I can’t figure out how to do such thing. Unity supports triangulated or Quadrangulated polygon meshes. At around the 50th timethe mesh renderer never gets enabled. enabled = false; Renderer renderChild = GetComponentInChildren<Renderer>(); renderChild. Such as in a case of custom visibility culling. All the major games use LOD (level of detail) in some way to reduce the amount of geometry and complexity you need to render at far distances. How? The Mesh The main graphics primitive of Unity. If I move the objects from under the parent files they are working. Empty Game object (Master Parent) Model with Mesh renderer and collider on it. May 31, 2018 · Since they belong to the same mesh I would think if there was a way to turn the material off or tell the renderer to not render that material at all, then that would be a good solution to the problem. Note that the enabled state of the render component does not change, but it is simply excluded from being rendered. A Mesh The main graphics primitive of Unity. As the materials are an array, I’m clueless here. Aug 21, 2014 · Yet even with this code, as the title says, the inspector shows the mesh renderers as DISABLED, and do not show in the scene (unless I check the box to enable them in the inspector). Any idea what could be the issue? using UnityEngine; public class AimingDiscScript : MonoBehaviour Feb 8, 2022 · I’m currently using this code to delete the material that have been set in run time but when I check the mesh Renderer inspector it keeps showing material. If the entire bounding volume A closed shape representing the edges and faces of a collider or trigger. Feb 27, 2024 · To reduce the lag in my project I want to disable the mesh renderer in some objects but I still need their collider so other objects can detect them and interact with them, can I simply disable the mesh renderer so Unity won’t render them but they would still be there so other objects can detect them with physics. So far I have the below script: private MeshRenderer rend; void Start() { rend = GetComponent<MeshRenderer>(); } public void OnBecameVisible() { rend. I was wondering if anyone knew how to turn of the mesh renderer of an object and its children. Unity is the ultimate game development platform. To render a regular mesh, use a Mesh Renderer A mesh component that takes the geometry from the Mesh Filter and renders it at the position defined by the object’s Transform component. Oct 28, 2013 · I want to turn the mesh renderer off on runtime but for some reason the mesh renderer gets disabled but the object still can be seen; I tried turning the component itself off and also tried turning the renderer of (renderer. More info See in Glossary Renderer component renders a mesh. Some help and/or sample code would be much appreciated. enable = false;) Here is the script Im using, it disables the renderer depending of how far the Player is, I have a similar script for turning lights off that works Jan 8, 2015 · I want to access the child (sprite and the text mesh) and turn off the sprite renderer and mesh renderer of the sprite and the text mesh programmatically and be able to then turn it back on, but I don't know how. So what to do in order to make this object disappear. With the new ‘IEnableableComponent’ I feel It works with a Mesh Filter A mesh component that takes a mesh from your assets and passes it to the Mesh Renderer for rendering on the screen. It’s move complicate than just SetActive (). The Renderer module’s settings determine how a particle’s image or Mesh is transformed, shaded and overdrawn by other particles. More info See in The Mesh Renderer takes the geometry from the Mesh Filter and renders it at the position defined by the object’s Transform component. GetComponent<MeshRenderer>(). Jul 17, 2010 · Is there a way to disable the Skinned Mesh Renderer, but still being able to access its bone’s animation? I need to diable Skinned Mesh Renderer, so it doesnt use cpu. This is useful for manually controlling the rendering of a component. So what the hell is going on, and how do I successfully show the mesh renderers in the scene? Jun 8, 2019 · How do you disable a MeshRenderer in ECS? in older versions i would add the Frozen component, now that doesnt work. If I turn off the RigBuilder from Ellen, and Jun 23, 2020 · When am I supposed to disable dynamic occlusion/ motion vectors on a mesh renderer? If a mesh is marked static and has baked occlusion does the dynamic occlusion setting do anything? How do I know which post processing effects use the motion vectors? Should I disable it or is the performance impact negligible? Jun 18, 2024 · It seems to be the intent that if you select an object with both a Mesh Renderer and a Mesh Collider, you will only see the green lines of the collider if you first disable the render. For example, here a passage in a wall is selected: 9895551--1428753--upload_2024-6-18_15-33-21. enabled = false; Thanks in advance! Jun 14, 2011 · If I manually toggle the Skinned Mesh Renderer off for a character, you can see the count change in the Stats display and also the Profiler. I’m not doing any custom shader stuff. Sep 16, 2013 · Hey guys, I was wondering if someone could help me with a Problem I encountered. Yet if I re-activate the Skinned Mesh Renderer, I can retrieve Thank you for helping us improve the quality of Unity Documentation. log in my code says “TRUE”. Apr 22, 2012 · whats up everybody 🙂 I need a script that can disable the meshrenderer for all children that are in some game object at run time , Note : these children have the same name which is “Node” any help will be appreciated 🙂 Unity supports triangulated or Quadrangulated polygon meshes. The mesh in the mesh collider component is the default mesh from the . To render deformable meshes, use the SkinnedMeshRenderer component instead. But the debug. I assume these are normally set by the renderer component, and MeshRenderer doesn’t set them because it wasn’t designed to render sprites. It hits the first object on the list than stops. Why is this? Disabling a gameobject: calls into C++ side (like other engine calls) disables its components, including the renderer disables child gameobjects disables child gameobjects’ components does additional housekeeping stays in memory. Thanks. This is a snippet of the code, attached to the object. Use this class to access the renderer of any object, mesh or Particle System. Consistent naming helps streamline this process. Jun 18, 2019 · Unity Engine 3 6102 January 19, 2014 Turn off castShadow in Unity5 Questions & Answers legacy-topics 1 7579 February 17, 2015 See Shadow but not GameObject Questions & Answers legacy-topics 1 1103 May 9, 2015 Disable Mesh renderer in script Unity Engine Scripting 1 1857 April 22, 2012 hide empty gameobject with all of it's children Unity Engine Jan 27, 2025 · The 2D Renderer fails to render these meshes (when using sprite shaders) seemingly because the special internal shader properties unity_SpriteColor and unity_SpriteProps are unset. Mar 24, 2014 · I have a wonderful script that auto triggers both mesh renderer and mesh collider on/off but it won’t work with the double-nested game objects. Apr 2, 2015 · Is there any way to disable or enable the game object Mesh Renderer on button press in Vuforia? I knew it is easier to do in unity. Dec 14, 2016 · Hello, I created an object whose mesh renderer is disabled, I want it to be Enabled when mouse goes on it and disable when mouse goes out, can you help me pls ☹ ? using System. Sep 17, 2021 · Hello, I have a model that use Skinned Mesh Renderer and there are two materials for this: default material of the model (lets call this “default material”) material with shader effect (lets call this “effect material”) at runtime, I clone the effect material by using new Material( effect material ), then assign that clone to the Renderer whenever I need that effect, but everytime I Mar 18, 2010 · Hi, I ran into a problem: Unity decides to cull one of my objects event if part of that object is still in camera view (I can see it clearly in scene view). gameObject. I just can’t seem to find the problem, so if anybody has a bright idea 🙂 Thank you in advance Aug 17, 2013 · I have an FBX with multiple children. The Mesh Renderer GameObject Component as displayed in the Inspector window Properties All the Materials used by a Mesh Renderer are held in the Materials list. More info See in Glossary component on the same GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. Oct 9, 2020 · The Skinned mesh renderer property of my Character (humanoid) gets disabled in timeline animation in Play Mode. How to active mesh renderer with a script! Enable/disable mesh renderer component! unity turn on and off mesh renderer!!! How to make invisible wall ! AND. The issue is Deformed Entity is not exposed so I can’t see any way to access these additional entities given the main baked entity. Third, C# is case-sensitive, Renderer is a class while renderer is a reference to an instance of Renderer attached to the GameObject Jan 7, 2020 · That could mean Unity decides to not render an object (because its bounds is completely outisde the camera frustum) even parts of the mesh could potentially be seen. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. But how do I reference the particular game object and turn on the renderer on and off using button click? Any help would be appreciated. Cheers! 🕶 Jul 18, 2014 · I have searched everywhere but I can’t figure out how to enable/disable the Meshrenderer of a child. Did you find this page useful? Please give it Apr 6, 2018 · Hi, I’ve created an app for the HoloLens using Vuforia. When the Skinned Mesh Renderer is baked, it creates additional entities with Deformed Entity components. Sep 28, 2022 · This also means that we unfortunately have no way to upgrade the mesh renderer from URP which sets you in this difficult spot of having invalid states. Click on floor in the Hierarchy: in the Inspector, you will see the mesh “floor”. im having a strange issue where both players can connect just fine, but Thank you for helping us improve the quality of Unity Documentation. More info See in Glossary and a Mesh Filter A mesh component that takes a mesh from your assets and passes it to the Mesh Renderer for rendering on the screen. How can I get this to work correctly? Thanks! Jun 23, 2022 · When player touch the target object which is box will disable Mesh Renderer and make you can see it but other object still can collide. Renderers can be disabled to make objects invisible (see enabled), and the materials can be accessed and modified through them (see material). 28 and the Cast Shadows parameter on Mesh Renderer component behaves differently now. In the Mesh Renderer component of the Inspector window, set Cast shadows to On. It seems like the static batch, unity do it automatic, but i want control it manually with exist mesh. enabled = true; } public void OnBecameInvisible() { rend. They both have a mesh renderer applied. I am also using a renderer sorting How to get and change a mesh-renderer component in unity? Ask Question Asked 11 years, 6 months ago Modified 11 years, 6 months ago Mar 23, 2025 · You will need the skinned mesh renderer in your authoring component, but it will allow you to add a component or buffer to the actual entity with the MaterialMeshInfo inside a different baker Mar 8, 2010 · Before I go in that door, I’d have the cave unrendered, and when I go in the door, it would re enable the mesh render and possibly disable the above ground mesh render until i left the cave again. zbvis qcbep aqclxxz uxdvh buyi vvxn tinduk aobs gbofy wqvr xfpoyu aco ulbf eyspue pdrtk